How to control recoil of any guns in pubg
Firstly, before we delve into weapon recoil, we need to identify the various types of weapons, and the differences between them.
5.56 Weapons
After the recent patch update a few months ago, 5.56 weapons are now more equal to their counterparts, such as the AKM or UMP9 which we’ll get into shortly.
The current weapons that demand 5.56mm bullets are as follows:
– M16A4 (AR)
– M416 (AR)
– SCAR-L (AR)
– Mini 14 (DMR)
– QBZ95 (AR)
– QBU (DMR)
5.56 weapons are the most popular choice over the other parties due to their fair distribution of attributes. However, other selections of weapons such as 7.62, have better traits than others. It’s your choice to find which one best suits your playstyle in PUBG.
7.62 weapons deal much more damage than other weapons, though they lack in firing speed compared to the other weapons. Crate weapons are excluded from this guide.
The current weapons that take 7.62:
– AKM (AR)
– Kar98k (SR)
– M24 (SR)
– R1895 (Pistol)
– SKS (DMR)
– DP-28 (AR)
– SLR (DMR)
The current weapons that take 9mm:
– P18C (Pistol)
– P92 (Pistol)
– Micro Uzi (SMG)
– vector(SMG)
-VSS(SR)
I’ll talk more about shotguns in another post, so stay tuned! But, the remaining ammo type is .45 ACP. The Tommy gun, Vector, and P1911 all take this ammo although damage and recoil are out of the equation for these weapons. They make up for their disadvantages with a higher bullet spread and firing speed.
In conclusion, each weapon type in PUBG serves a different purpose providing you use the weapon properly. You need to choose between: recoil, damage, bullet spread, and firing speed. Prioritise which attribute you want to inflict upon your enemy.
For example, spraying at an opponent with a Vector will deal less damage, but more bullets are hitting so it would be equal to a 7.62 taking a few shots. Though, you will use more ammo and have to focus more on recoil. It takes a while to get your head around, but once you’ve got an idea for what each type of weapon does, you will pick it up fast.
For example, spraying at an opponent with a Vector will deal less damage, but more bullets are hitting so it would be equal to a 7.62 taking a few shots. Though, you will use more ammo and have to focus more on recoil. It takes a while to get your head around, but once you’ve got an idea for what each type of weapon does, you will pick it up fast.
How to Control your Weapon’s Recoil
Let’s move onto the main part:
Before we go into grips and stocks (which are attachments to help you with the recoil of your weapon), if it is your first time using a weapon, find a wall and select full auto or burst fire. Without moving your mouse, begin shooting at a wall. Try the same again, but as you start shooting, slowly bring your mouse down as if you are fighting with the controls. Keep doing this until you understand how much movement you need to add to your mouse. I learnt how recoil worked from using the AKM as it is a powerful weapon with a large kick-back.
Once you’ve found a weapon that you can control, you can implement your newly-found skill in shooting players. This can be difficult at first as most players panic at the sight of an enemy and just start shooting. Take your time and pretend the enemy is the wall you’ve been practising on.
know it’s easy for me to sit here and tell you how to do it in text form. However, you need to start somewhere and believe me, recoil isn’t the easiest skill to learn – it takes practise and time.
When you’re confident with each weapon’s attributes and control, you can start adding attachments to your weapon depending on your playstyle.
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